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Published on 2021/08/13

PIERGAB'S NUDE PHOTOGRAPHY

Piergab was going to be a musician, but the photography crossed his path and he was trapped by it. He started out photographing concerts and festivals and has ended up working for agencies and media outlets. These are some of the nudes that he has public in his portfolio.

























































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Britney Spears unleashed.



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SOCIAL MEDIA IS FILLING UP WITH AI-GENERATED WOMEN

She goes by the name of Estelle Navaro, and on Instagram she appears as an attractive mature woman sharing videos showing off her charms. Her account has nearly half a million followers, and her posts have racked up millions of views. In the comments, hundreds of men shower her with compliments, hearts, kisses and declarations of love. Some even seem convinced that, with a little luck, they might actually win her over.

But there's one small detail: Estelle is a character created using artificial intelligence. Her videos have an artificial appearance that, by now, is fairly obvious to anyone used to spotting this kind of content. However, there's no mention of it on her profile and, as with many similar accounts, she also promotes access to more daring and explicit content for a fee.

Obviously, there's someone behind the account. But that someone isn't the woman appearing in the videos. And I'm convinced that much of the material posted comes from videos found online, possibly featuring other creators, either real women or AI-generated ones, which are then modified to make their protagonists look like Estelle. A relatively simple way to keep an account constantly supplied with content without having to film a single thing.





This time, I've put together several versions of the same sequence to show just how much a woman's appearance can be altered. Changing her clothes, body, face or specific features is becoming easier and easier. And quite often, there's no need to generate a video from scratch: all you need is an existing recording and the ability to digitally transform the person appearing in it.

The result is a complete mess. It's already becoming difficult to tell who's real, who's a copy, who's a fictional character and who's using someone else's body or movements. And the most interesting thing is that all of this is still happening mainly with pre-recorded and edited videos.

Now imagine what will happen when these transformations can be applied convincingly and in real time during a live broadcast. An ordinary-looking woman, or even one who's not particularly attractive, will be able to turn into an absolute stunner on camera, with a completely different face, body and appearance, while talking, moving and interacting with her viewers.

But that will only be an intermediate stage. The next step will be even more surprising: there won't even need to be a real woman in front of the camera. The star of the show will be an entirely AI-generated character, capable of holding live conversations with dozens, hundreds or thousands of users simultaneously.

And here's where things get really interesting: each user will be able to enjoy a completely personalized experience, as though he were the only viewer. The model will remember his name, his tastes, previous conversations and preferences. She'll speak directly to him, answer his questions, react to his comments and adapt her behavior to whatever he likes most. Meanwhile, she'll be doing exactly the same thing with another thousand men, each convinced he's receiving her exclusive attention.

Thousands of intimate conversations, thousands of different experiences and just one woman who doesn't even exist. And behind it all, probably someone running the business and watching the money roll in.

Because when we reach that point, the question will no longer be whether the girl on the screen is real. The question will be how many people are willing to pay for an artificial relationship designed to make them feel special.





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It's never too late to develop an interest in fashion.






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YOU HAVE TO KNOW WHICH BUTTONS TO PUSH AT THE RIGHT TIME

Over time, you end up learning your partner's buttons. You know which one to push when they're pissed off, which one when they need calming down, which one when you want to convince them of something, and which one can make them forget about the world around them for a few minutes.

Because really knowing someone isn't just about knowing what they like, what annoys them or how they take their coffee. It's about figuring out which keys you need to press to trigger certain reactions.

And once you've had enough practice, there are some buttons you can find practically without looking.





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The Guma is a traditional dance of the Guidar people in northern Cameroon.






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MARIO BROS. MORE THAN 40 YEARS OF JUMPING

The story of Mario begins in 1981, when Nintendo released Donkey Kong, an arcade game designed by Shigeru Miyamoto in which a small character had to dodge obstacles and jump over barrels to rescue a woman kidnapped by a giant gorilla.





Back then, he wasn't even called Mario. He was simply known as Jumpman, and much of his appearance was born out of the huge graphical limitations of the time. With so few pixels available, Miyamoto had to come up with simple solutions to make that tiny character instantly recognizable.

The cap meant they didn't have to properly draw and animate his hair. The mustache helped separate his nose from the rest of his face without having to draw a detailed mouth, while the overalls made it easier to visually distinguish his arms from his body when the character moved.

What we instantly recognize today as Mario was, to a large extent, a collection of practical solutions to technical problems.

The name came shortly afterward. Nintendo of America began calling the character Mario after Mario Segale, the landlord of the warehouse the company rented in the United States.

In 1983 came Mario Bros., where he shared the spotlight with his brother Luigi and his profession as a plumber was firmly established. But the real leap forward came two years later.

In 1985, Nintendo released Super Mario Bros. for the Famicom and Nintendo Entertainment System. Mario began running through huge levels, traveling through pipes, hitting blocks, collecting coins and facing Bowser to rescue Princess Peach.





The game went on to become one of the most important and influential titles in video game history, selling more than 40 million copies.

From there came Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Odyssey and dozens more. Mario also started racing karts, playing tennis, golf and soccer, competing in the Olympic Games, throwing parties and taking on pretty much every profession Nintendo could imagine.

Over the decades, the Mario franchise has sold hundreds of millions of video games, and its universe has expanded far beyond consoles.

TV shows, toys, clothing, comics, merchandise, theme parks and movies have turned the character into one of the biggest icons in global pop culture.

His image has become so recognizable that you don't even need to have played one of his games to know who he is. A red cap, a mustache, blue overalls and an M are enough.

More than four decades after his first appearance, Mario belongs to that small group of characters that have managed to escape the medium they were originally created for. The internet has adopted him, transformed him, parodied him and reimagined him in pretty much every possible way.

And to think it all started with a handful of pixels jumping over barrels.





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THE INSTAGRAM OF THE DAY: HOLLY BROUGHAM

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Girl from down under 🦘🇦🇺



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SIMON BOLZ 2026. PART ONE

The last time we dedicated a post to Simon Bolz was back in 2022. Since then, the German photographer has continued working, releasing new shoots and expanding a body of work that, by now, has a perfectly recognizable style.

For his return to ALRNCN, we've selected some of the photographs he has published since 2023. Images in which he once again combines nudity, female beauty, and meticulous art direction, paying just as much attention to the model as he does to the lighting, framing, and setting around her.

Because in Bolz's work, nudity never appears in isolation. Every location, every shadow, and every element of the composition helps create an atmosphere that turns each photograph into something more than just an attractive body in front of a camera.

Simon Bolz returns to ALRNCN with a new selection of his latest work.



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Counting down the minutes until she gets home and can take off her bra.






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COWS AND THE PROGRESS THEY HAVE BROUGHT TO HUMANITY. VOLUME 3

For thousands of years, our ancestors basically lived off whatever they could hunt, fish, or gather. Until, at some point, someone must have looked at certain animals and thought that maybe it was a hell of a lot more practical to keep the food close to home than spend all day chasing it through the wilderness.

The domestication of animals and the development of livestock farming were among those changes that may seem simple from our modern perspective, but helped completely transform the way early societies were organized.

It was no longer just about getting meat. Animals could provide milk, hides, power to work the land, transportation, fertilizer, and could even become a form of wealth. Owning livestock meant having resources that could be maintained, reproduced, and traded.

And among all those animals, cattle eventually came to occupy a particularly important place. For centuries, cows have fed entire populations, helped people work the land, supported rural economies, and accompanied humans throughout practically the entire development of civilization.

It's curious to think that something as ordinary as a glass of milk, a piece of cheese, or a steak has behind it thousands of years of coexistence between our species and an animal that ended up becoming one of the great silent protagonists of our history.

Generation after generation, humanity kept finding new ways to make use of everything a cow could provide: Meat. Milk. Leather. Labor. Fertilizer.

And just when it seemed that, after all those thousands of years, we had finally explored absolutely every possibility... the 21st century decided to prove that we still had some imagination left.





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